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[10K VISITS!!] Steal a NCT Dream

[10K VISITS!!] Steal a NCT Dream

A Roblox experience owned by Czennie!!.

RoleplayENK-popNCT DreamSteal mechanic

Description (written by the developer; not a statement by this register)

UPDATE 4: (10K VISITS!!) - Added 1 new Epic Theme: We Go Up - Added new rarity: ??? - Added new ??? Theme: Memes - Added Donation Board - Added new badges! - Join the group and message to fix any errors Welcome to Steal a NCT Dream! How to Play: 💚 Buy a NCT Dream! (Over 160+ Dreamies!!) 💰 Steal the Dreamies from other players! ♻️ Rebirth and earn money! ✋ Buy slaps to troll other players! 👍 Like the game if you enjoyed it! 🙏 Credit to @m1njae_k for the map! 🙏 Inspired by Steal a nct wish!! tags: nct dream 127 wish wayv steal a game kpop k-pop NCT mark lee minhyung huang renjun lee jeno haechan lee donghyuck na jaemin zhong chenle park jisung

Last updated by the developer 31 Jan 2026, 16:00 UTC.

0
playing (measured 31 Aug 2026, 01:15 UTC)
19,176
lifetime visits
98%
liked (123 👍 / 2 👎)
172
favourites (9.0 per 1k visits)
23 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 01:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Money
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,275 · 100.0% win
Found 10 Dreamies! · collection1,850 · 100.0% win
Found 25 Dreamies! · collection673 · 44.4% win
Found 50 Dreamies! · collection292 · 0.00% win
Found 100 Dreamies · collection115 · 0.00% win
Found 150 Dreamies! · collection65 · 0.00% win
Found 200 Dreamies! · collection47 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9831 August 2026 — 98 % liked20 September 2026 — 98 % liked30 September 2026 — 98 % liked10 October 2026 — 98 % liked20 October 2026 — 98 % liked31 August 202620 October 2026
5 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 01:1898no change
10 Oct 2026, 01:1898no change
30 Sept 2026, 01:1798no change
20 Sept 2026, 01:1798no change
31 Aug 2026, 01:1698first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.