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Mount Fuji [LAKE ROUTE]

Mount Fuji [LAKE ROUTE]

A Roblox experience owned by Kaleum Expeditions.

SimulatorENsimulationnatureclimbing

Description (written by the developer; not a statement by this register)

Welcome to Mount Fuji, Japan's highest and most iconic peak. Embark on an unforgettable journey through lush forests, volcanic trails, and breathtaking landscapes as you climb to the summit of this legendary mountain. 👍 Leave a Like & ⭐ Favorite to support future updates! 📢 Join Kaleum Expedition for events, expeditions, and community activities. ⚠️ This experience is currently in ALPHA state and in active development. Expect frequent updates and improvements.

Last updated by the developer 4 Aug 2026, 09:45 UTC.

0
playing (measured 10 Aug 2026, 14:05 UTC)
613
lifetime visits
72%
liked (18 👍 / 7 👎)
29
favourites (47.3 per 1k visits)
23 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

World tent
1,299 R$
Search & Rescue
299 R$
Double Lives
199 R$
Double Health
199 R$
Double Coins
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Join our group for coins! · other117 · 0.00% win
Camp 1 · progression109 · 0.00% win
Camp 2 · progression69 · 0.00% win
Camp 3 · progression61 · 0.00% win
Summit Reached · progression50 · 0.00% win
Camp 4 · progression48 · 0.00% win
1M Event · social38 · 0.00% win
??? · other5 · 0.00% win
Welcome! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

718477.520 August 2026 — 84 % liked20 September 2026 — 80 % liked30 September 2026 — 73 % liked10 October 2026 — 74 % liked20 October 2026 — 71 % liked30 October 2026 — 72 % liked7220 August 202630 October 2026
6 measurements spanning 71 days, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Oct 2026, 19:4772+1
20 Oct 2026, 10:4671-3
10 Oct 2026, 10:3274+1
30 Sept 2026, 09:3273-7
20 Sept 2026, 01:1680-4
20 Aug 2026, 18:4884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.