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🔩 Build A Drill

🔩 Build A Drill

A Roblox experience owned by cowoe company.

SimulatorENminingcraftingprogression

🔩 Build A Drill is a simulator experience created on 2025-08-23. It has recorded 565,928 lifetime visits and 46,804 favorites. The title holds a 95% like percentage. Currently, zero users are playing the game. The description outlines mechanics involving building drills, mining ores, and managing fuel to descend underground.

Description (written by the developer; not a statement by this register)

⚙️ Welcome to Build & Drill! ⚙️ Ready to dig into an epic adventure? 🚀 Assemble your ultimate drill, deploy it, and journey deep underground! Mine valuable ores, dodge dangerous obstacles, and push your limits! But beware—your fuel is running out… ⛽ How deep will you dare to go? 👍 UPDATE AT 10,000 LIKES! [🔥 How to Play] • 🛠️ Build your drill using parts from the shop! • ⛏️ Hit Deploy and start drilling down! • 🚧 Maneuver around obstacles, don’t crash! • 💎 Collect ores automatically as you descend! • ⛽ Manage your fuel… or your drill stops! • 💰 Sell ores for cash and upgrade your gear! • 🌟 Go deeper for rarer ores and bigger rewards! Keep upgrading, keep drilling. How far can you reach? 🏆

Last updated by the developer 15 Jul 2026, 01:18 UTC.

0
playing (measured 10 Aug 2026, 17:53 UTC)
565,928
lifetime visits
95%
liked (9,613 👍 / 528 👎)
46,787
favourites (82.7 per 1k visits)
23 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

L · other353,705 · 0.00% win
L · other353,425 · 0.00% win
I · other352,121 · 0.00% win
R · other350,059 · 0.00% win
D · other348,049 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked13 September 2026 — 95 % liked23 September 2026 — 95 % liked23 October 2026 — 95 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 23:3795no change
23 Sept 2026, 23:3595no change
13 Sept 2026, 22:1995no change
14 Aug 2026, 20:0795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.