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STEAL instead of getting a J*B

STEAL instead of getting a J*B

A Roblox experience owned by Sanca Studios.

RoleplayENstealing mechanicbrainrot memesanca studios

STEAL instead of getting a J*B is a roleplay experience created on 2025-08-23. The game has recorded 876,646 lifetime visits and 9,984 favorites. It maintains an 88% like percentage. Currently, zero users are playing. The description references inspiration from another title and outlines gameplay involving stealing rather than employment.

Description (written by the developer; not a statement by this register)

inspired by get a snack at 4am Your mom had unfortunately kicked you out.. she tells you to get a j*b, but you refuse, whats the better option? STEALING IS!!!! steal from people to make money instead of getting a job, blow up your town, and more! just remember, dont get a job! Join our group: https://www.roblox.com/communities/13821969/Sanca-Studios TAGS: (ignore) Brainrot, sigma, rizz, noob, steal, job, job application, application, scary, horror, single, gun, house, fire, grow, garden, 99 nights, grow offline, offline, store, dont wake the brainrots, plants vs brainrots, Free, Admin Panel, Inf, Modded, Steal A Brainrot Modded, Robux, Latest, New, Everything, Inf Money, Sanca Studios, Morphs, Spawner, Owner, Admin, Best, F2P, Game, Luck, Lucky, x999, Sanca

Last updated by the developer 28 Jul 2026, 20:18 UTC.

0
playing (measured 11 Aug 2026, 02:02 UTC)
876,646
lifetime visits
88%
liked (908 👍 / 119 👎)
9,966
favourites (11.4 per 1k visits)
23 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stole Mom's Credit Card · other66,542 · 0.00% win
Unsuccessfully robbed the bank. · other61,074 · 0.00% win
Kind Neighbor · other51,504 · 0.00% win
Arrested · other42,193 · 0.00% win
Stalker · other40,127 · 0.00% win
Crash mums car · other37,734 · 0.00% win
Shoplifter · other35,077 · 0.00% win
Pro Chef · other30,016 · 0.00% win
Scammed · other25,737 · 0.00% win
Uno Reverse · other24,824 · 0.00% win
Unsuccesfully stole from John. · other24,660 · 0.00% win
Called Grandma · other23,324 · 0.00% win
Backrooms · other22,082 · 0.00% win
Became Mom · other20,461 · 0.00% win
5 Star Criminal · other20,448 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked13 September 2026 — 88 % liked3 October 2026 — 88 % liked14 August 20263 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 19:3588no change
13 Sept 2026, 18:4888no change
14 Aug 2026, 16:3588first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.