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[ALPHA]  Rusty Submarine ⚓

[ALPHA] Rusty Submarine ⚓

A Roblox experience owned by Guzz x Mati.

SurvivalENco-op survivalsubmarinechaos management

Description (written by the developer; not a statement by this register)

Rusty Submarine 🚢⚙️ is a fast-paced co-op survival game for up to 4 players. You and your crew are trapped in an old, rusty submarine with one goal: reach the end before it falls apart. Along the journey, random events, breakdowns, and emergencies keep hitting. Systems fail, alarms scream, and chaos spreads 🌊🔥. Work together, fix critical tasks, and communicate fast—or the submarine won’t make it. Every run is unpredictable. Can your crew survive the depths… or sink trying? 💥🌊 Inspired by Rusty Plane NOTE: This game is currently in pre-alpha. Bugs can happen. However, we are working daily to make the game a great experience for you

Last updated by the developer 28 May 2026, 16:41 UTC.

0
playing (measured 16 Aug 2026, 07:35 UTC)
9,260
lifetime visits
84%
liked (51 👍 / 10 👎)
95
favourites (10.3 per 1k visits)
23 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 07:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Doorstopper (Forever)
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pioneer of the Deep · other3,112 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848584.517 August 2026 — 85 % liked27 August 2026 — 84 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 11:3784-1
17 Aug 2026, 11:3385first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.