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(Normal P2🔥) Soul Ops Judgement Call

(Normal P2🔥) Soul Ops Judgement Call

A Roblox experience owned by Giga Sans Followers.

Fighting & PvPENUndertaleSansBoss Rush

Description (written by the developer; not a statement by this register)

This is a new soul ops game expect bugs. This is an alpha expect bugs. A Soul Ops game is where you fight ever increasing roster of sans from alternate universes Pls like it helps motivate me to make more updates --credit to Moikey and Sandlar for some of the music. Tags: Soul Ops , Sans , Undertale , Papyrus , Deltarune , Boss Rush

Last updated by the developer 15 Aug 2026, 03:08 UTC.

0
playing (measured 15 Aug 2026, 10:17 UTC)
4,021
lifetime visits
72%
liked (23 👍 / 9 👎)
52
favourites (12.9 per 1k visits)
23 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 10:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Evo Dust
180 R$
Tear In The Rain
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeated Underfell · progression299 · 40.0% win
Defeated OuterTale · progression250 · 20.0% win
Defeated Good Time Trio · progression240 · 20.0% win
Swap Pappy · progression137 · 0.00% win
Flame Eye(New) · progression126 · 0.00% win
StoryShift Chara · progression114 · 0.00% win
Bad Time Trio · progression99 · 0.00% win
Defeated Aftertale · progression79 · 0.00% win
Flame Eye(Old) · progression72 · 0.00% win
Negatale · progression70 · 0.00% win
Fresh Sans · progression59 · 0.00% win
Defeated Underswap · progression57 · 60.0% win
Defeated Killer · progression50 · 20.0% win
Defeated Horror · progression47 · 20.0% win
Defeated Dust · progression39 · 20.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

657268.518 August 2026 — 65 % liked28 August 2026 — 72 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 03:2472+7
18 Aug 2026, 03:2265first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.