Mount Kalista + NPC PARTNER
A Roblox experience owned by Studio Team Mythic.
SimulatorENmount simulatorparkoursocial roleplay
Mount Kalista + NPC PARTNER is a simulator experience created on 2025-08-23. It has recorded 525,903 lifetime visits and 1,649 favorites. The title holds a 79 percent like percentage. Currently, zero users are playing. The description highlights dual path adventures, a carry system, avatar selection, speed runs, and free emotes within the game environment.
Description (written by the developer; not a statement by this register)
🌟 WELCOME TO DUAL PATH ADVENTURE! - MOUNT Santuylah 🌟 Choose your journey! Here are 2 main trails you can explore: ✨ Convenient Trail - elegant, beautiful, and suitable for walks. 🔥 Difficult Trail - full of unique challenges and obstacles that make you want to conquer it over and over again! Each lane has a different scenery, a different atmosphere, and a long lasting experience! 🎮 THIS GAME'S FEATURED FEATURES 🧸 Carry System - carry your friends and explore the map together! 💥 Avatar - Choose available avatars ⚡ Speed run - to help your journey. ⚡Setting Jump Button - Mobile 🕺 Free Emotes - show off style and expression with neat emotes. 📷 FreeCam (Shift + C) - take cinematic photos and explore the map from free angles. 🙈 Hide Name & Hide Player - perfect for roleplay, photos, or content! THERE ARE SO MANY OTHER INTERESTING FEATURES!
Last updated by the developer 3 Aug 2026, 02:41 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.