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Khaos theory [WIP]

Khaos theory [WIP]

A Roblox experience owned by Brightstar-Studios.

AdventureENpuzzlehidden loremultiple endings

Description (written by the developer; not a statement by this register)

From the very start, you have choices In the game, you can find secrets Never once will you lose Do not stop searching There is much to discover Hints are not given Extremely complicated? Absolutely! Looking back where you started may even give the end Once finished, you must continue Ridiculous? For sure! Every mistake may become a success • Expansive world • New endings always being added • Fake-outs everywhere, even here ;) • Unlockable areas • SGlkZGVuIExvcmU= • Puzzles and clues everywhere Can you uncover every hidden ending? Credits: Bandio9389/OutOfFocusYT -- Scripter, Modeler, main designer Pierce20119376 -- modeler JAMSON7878/Grayson -- modeler Qy5FLkQuUi5JLkMu -- RGF0YWJhc2U= Made in Dynamox V.42.15.19.20.35.14.20 RmluZCB0aGUgaGlkZGVuIGxvcmUsIGZpbmQgdGhlIGNvbm5lY3Rpb25z

Last updated by the developer 13 Jun 2026, 03:12 UTC.

0
playing (measured 23 Aug 2026, 04:03 UTC)
186
lifetime visits
75%
liked (9 👍 / 3 👎)
9
favourites (48.4 per 1k visits)
23 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 04:030first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Death · other24 · 0.00% win
Well That Game Sucked... · other21 · 0.00% win
Interruption · other16 · 0.00% win
Get crushed by a speeding wall · other6 · 0.00% win
Escape Ending · progression4 · 0.00% win
kart ribe itno 98 nites ina forset · other3 · 0.00% win
Patient and/or slow · other0 · 0.00% win
EndingName · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.