Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
ULTIMATE Troll Slap Tower 😈

ULTIMATE Troll Slap Tower 😈

A Roblox experience owned by Paint Troll Towers.

MinigamesENtrollingtowersocial interaction

ULTIMATE Troll Slap Tower 😈 is a minigames experience created on 2025-08-24. It has recorded 6,707,237 lifetime visits and 2,757 favorites. Currently, zero players are active. The title holds a 76% like percentage. The experience is developed by Empowered Games.

Description (written by the developer; not a statement by this register)

Welcome to ULTIMATE Troll Slap Tower 😈 Slap and Troll Other Plays for the Ultimate Tower Experience! There is a SPECIAL REWARD At the end! 🎁 Join the group + Like the game for a free item! πŸ‘ Made by Empowered Games πŸš€

Last updated by the developer 21 May 2026, 23:02 UTC.

0
playing (measured 10 Aug 2026, 17:01 UTC)
6,707,237
lifetime visits
76%
liked (421 πŸ‘ / 134 πŸ‘Ž)
2,757
favourites (0.4 per 1k visits)
24 August 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

[PERM] Admin!
249 R$
[50% OFF] Rainbow Carpet!
179 R$
Jetpack!
79 R$
Flying Cloud!
79 R$
[50% OFF] Rainbow Slap!
79 R$
Gravity Coil!
39 R$
[OP] Galaxy Slap!
37 R$
[OP] Acid Slap!
37 R$
Speed Coil!
19 R$
[75% OFF] Golden Slap!
17 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome3,557,036 Β· 100.0% win
Winner! Β· progression1,216,951 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7613 August 2026 β€” 76 % liked2 September 2026 β€” 76 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:1776no change
13 Aug 2026, 23:0876first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.