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πŸƒ Guess The Clash Royale Card!

πŸƒ Guess The Clash Royale Card!

A Roblox experience owned by GuessIt Games.

PuzzleENClash RoyaleQuizTrivia

Guess The Clash Royale Card! is a puzzle experience created on 2025-08-24. It has recorded 772,981 lifetime visits and 1,347 favorites. The current player count is zero. User engagement metrics show a 56% like percentage. The game involves a 50-question quiz format where players identify cards from the Clash Royale franchise.

Description (written by the developer; not a statement by this register)

❗Welcome to Guess The Clash Royale Card!❗ πŸ€” Think you know Clash Royale? πŸƒ Put your knowledge to the test in this 50-question quiz. How to Play: πŸ•ΉοΈ Walk up to each card’s image and type your answer in the chat. βœ… Get it right and move on to the next stage! πŸ’¬ Having issues? Join our group or visit our socials for help! 🧠 Need answers or want to chat? Visit our community socials below!

Last updated by the developer 1 Jul 2026, 03:20 UTC.

0
playing (measured 10 Aug 2026, 23:51 UTC)
772,981
lifetime visits
56%
liked (368 πŸ‘ / 290 πŸ‘Ž)
1,346
favourites (1.7 per 1k visits)
24 August 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Rocket Launcher
399 R$
Speed Coil
20 R$
Boom Box
20 R$
Bloxy Cola
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Guessed All The Clash Royale Cards! Β· collection160,526 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.