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WataMote Obby [Difficult]

WataMote Obby [Difficult]

A Roblox experience owned by The Heavenly Studios.

ObbyENanimedifficultyplatformer

Description (written by the developer; not a statement by this register)

Are you unpopular enough to survive Tomoko's room? [Warning: This game is moderately difficult. NOT for the weak! 😈] Tags: WataMote, Tomoko, Tomoko Kuroki, Obby, Easy, Medium, Hard, Impossible, Anime, Platformer

Last updated by the developer 7 Mar 2026, 06:59 UTC.

0
playing (measured 16 Aug 2026, 21:15 UTC)
6,550
lifetime visits
88%
liked (150 👍 / 20 👎)
180
favourites (27.5 per 1k visits)
24 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 21:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slap Hand [Troll]
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,916 · 100.0% win
YOU WIN!! · progression486 · 0.00% win
Secret · secret63 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8817 August 2026 — 88 % liked27 August 2026 — 88 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 17:3488no change
17 Aug 2026, 17:2188first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.