[FREE AVA + x10 SUMMIT ] GUNUNG ABSURD
A Roblox experience owned by ᴛʜʏꜱɪᴀ ꜱᴛᴜᴅɪᴏ.
AdventureIDabsurdismadventuresocial
Description (written by the developer; not a statement by this register)
Di dunia tempat realita dan keabsurdan bercampur, berdirilah Gunung Absurd — gunung yang tak hanya tinggi secara fisik, tapi juga penuh misteri, tawa, dan kisah gila para pendakinya. Di sinilah cerita mereka dimulai: tim Thysia Studio, kumpulan orang aneh dengan tujuan yang sama — menaklukkan puncak tertinggi sambil tetap menjaga tawa dan persahabatan di tengah dinginnya kabut. Setiap langkah membawa kejutan. Ada bayi biru yang entah kenapa bisa ikut mendaki tanpa rasa takut, katak misterius yang cuma muncul saat senja, dan para pendaki dengan gaya unik — dari yang super serius sampai yang cuma mau selfie di basecamp. Gunung ini bukan tentang siapa yang tercepat sampai puncak, tapi tentang seberapa jauh kamu bisa tetap tertawa dalam keanehan. Karena di Gunung Absurd, setiap detik adalah petualangan, setiap tawa adalah legenda.
Last updated by the developer 17 Apr 2026, 10:28 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 13:19 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.