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Guest Obby 3

Guest Obby 3

A Roblox experience owned by Fudz fans.

ObbyENobstacle courseguest themeroaches

Description (written by the developer; not a statement by this register)

✨ Guest Obby 3! 🎉 🎷🦐 Do you have what it takes to escape the roaches that now plague the world in the absence of Guests!? Note: Roblox's physics cause some bugs and glitches, hopefully nothing game breaking! I learned a lot making this obby, I'll be sure to carry the cool ideas and knowledge to future games! Thanks for playing! ~FUDZ / fudsim

Last updated by the developer 8 Jan 2026, 17:43 UTC.

0
playing (measured 10 Aug 2026, 15:31 UTC)
38,494
lifetime visits
85%
liked (606 👍 / 104 👎)
1,993
favourites (51.8 per 1k visits)
24 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Path
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome25,242 · 0.00% win
Lava brick #1 · collection11,524 · 0.00% win
Beat Boss 1 · progression6,512 · 0.00% win
Beat boss 2 · progression4,066 · 0.00% win
Winner! · progression3,764 · 0.00% win
Bronze Trophy · other1,406 · 0.00% win
Extra stage · progression1,171 · 0.00% win
Silver Trophy · other611 · 0.00% win
FUDZ Fans group member · social568 · 0.00% win
Video game secret · secret125 · 0.00% win
Alternative secret · secret95 · 0.00% win
Gold Trophy · other45 · 0.00% win
Reach peak · progression34 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8515 August 2026 — 85 % liked25 August 2026 — 85 % liked14 September 2026 — 85 % liked5 October 2026 — 85 % liked15 October 2026 — 85 % liked15 August 202615 October 2026
5 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 02:3585no change
5 Oct 2026, 02:3385no change
14 Sept 2026, 22:3585no change
25 Aug 2026, 21:0285no change
15 Aug 2026, 20:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.