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Combat Asylum [ALPHA]

Combat Asylum [ALPHA]

A Roblox experience owned by Untiled Game Guuds.

Fighting & PvPENMadness CombatCriminalityAlpha Development

Description (written by the developer; not a statement by this register)

This is an experimental combat project inspired by Madness Combat and Criminality, built as a long-term passion project that I’m actively pushing toward becoming a successful and polished experience. The core systems are still evolving, with frequent testing and iteration focused on improving combat flow, atmosphere, and overall intensity. This project represents an ongoing journey, and every update is part of shaping a faster, harsher, and more refined experience as development continues. Note: The map currently visible in the experience is only a temporary environment used for experimentation and balancing while the full world is still in progress. Everything you see is part of an evolving build, and updates will continue to refine the combat, atmosphere, and overall quality as development moves forward. [NEW UPDATE] - Working to release B-Version

Last updated by the developer 1 Sept 2026, 20:22 UTC.

0
playing (measured 2 Sept 2026, 04:07 UTC)
514
lifetime visits
100%
liked (9 👍 / 0 👎)
7
favourites (13.6 per 1k visits)
24 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 04:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome To Asylum · welcome30 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.