Combat Asylum [ALPHA]
A Roblox experience owned by Untiled Game Guuds.
Fighting & PvPENMadness CombatCriminalityAlpha Development
Description (written by the developer; not a statement by this register)
This is an experimental combat project inspired by Madness Combat and Criminality, built as a long-term passion project that I’m actively pushing toward becoming a successful and polished experience. The core systems are still evolving, with frequent testing and iteration focused on improving combat flow, atmosphere, and overall intensity. This project represents an ongoing journey, and every update is part of shaping a faster, harsher, and more refined experience as development continues. Note: The map currently visible in the experience is only a temporary environment used for experimentation and balancing while the full world is still in progress. Everything you see is part of an evolving build, and updates will continue to refine the combat, atmosphere, and overall quality as development moves forward. [NEW UPDATE] - Working to release B-Version
Last updated by the developer 1 Sept 2026, 20:22 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 2 Sept 2026, 04:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.