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Teardown the skyscrapers!💥

Teardown the skyscrapers!💥

A Roblox experience owned by special games group.

SimulatorENdestructionphysicssandbox

Teardown the skyscrapers!💥 is a simulator experience created on 2025-08-24. It has recorded 785,666 lifetime visits and 1,437 favorites. The current player count is zero. The experience holds a 61% like percentage. No additional metrics are provided in the source data.

Description (written by the developer; not a statement by this register)

🏙️ Welcome to Teardown the Skyscrapers! 💥 Step into a city full of towering buildings — and destroy everything in sight! Use powerful tools, explosives, and vehicles to tear skyscrapers down piece by piece. 💣 Smash walls, collapse floors, and watch massive structures crumble in real time. 🌆 Features: Realistic physics destruction 🔩 Explosives, wrecking balls, and more tools 💣 Sandbox freedom — destroy however you want! 🧱 Can you bring the entire skyline down? 🔥 Play now and become the ultimate demolisher! 🔨

Last updated by the developer 29 Apr 2026, 08:19 UTC.

0
playing (measured 10 Aug 2026, 14:37 UTC)
785,666
lifetime visits
61%
liked (431 👍 / 276 👎)
1,437
favourites (1.8 per 1k visits)
24 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SuperNuke
999 R$
StarterPack
249 R$
Tornado
199 R$
VIP
199 R$
MonsterTruck
169 R$
Nuke Rocket Launcher
159 R$
LavaThrower
159 R$
Explosive MiniGun
149 R$
Explosive Barrel
149 R$
BlackHole
149 R$
ShockWave
149 R$
AirStrike
79 R$
FlameThrower
75 R$
LaserGun
45 R$
JetPack
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played the game! · welcome539,139 · 66.7% win
1000 Parts! · collection318,017 · 0.00% win
5000 Parts! · collection160,639 · 66.7% win
10000 Parts! · collection92,063 · 66.7% win
You played 10 minutes! · welcome87,632 · 66.7% win
50000 Parts! · other12,684 · 0.00% win
You played for 1 hour! · other5,352 · 0.00% win
100000 Parts! · collection4,186 · 0.00% win
500000 Parts! · other169 · 0.00% win
You unlocked the Tank! · collection55 · 0.00% win
1000000 Parts! · collection24 · 0.00% win
Unlocked Monster Truck · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6114 August 2026 — 61 % liked24 August 2026 — 61 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:3361no change
14 Aug 2026, 17:3061first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.