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[NEW] Da Hangout πŸš€

[NEW] Da Hangout πŸš€

A Roblox experience owned by Hood Ventures.

Social & hangoutENsocialvoice chatbeta

Description (written by the developer; not a statement by this register)

Welcome to Da Hangout 🏝️ Step into a vibrant space designed for relaxation, conversation, and connection. Explore dynamic voice chat, diverse environments, and engaging activities. πŸ› οΈ Currently in BETA β€” major updates are on the way. Please report any bugs or share suggestions for improvements. 🎀 Voice chat recommended for the best interactive experience. 🎁 Earn leaderboard progress with every minute spent in-game. πŸ‘₯ Meet new people and build lasting connections. ⚠️ Disclaimer: All users are responsible for their own behavior, both within and outside of this experience. We are not liable for player interactions or their consequences. Age Requirement: 13+ πŸ” Tags: Da Hangout, Voice, Voice Chat, Hangout

Last updated by the developer 9 Aug 2026, 15:21 UTC.

0
playing (measured 15 Aug 2026, 14:17 UTC)
799
lifetime visits
100%
liked (14 πŸ‘ / 0 πŸ‘Ž)
4
favourites (5.0 per 1k visits)
24 August 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP [25% OFF]
399 R$
Push
199 R$
Slap
199 R$
Boom Box
199 R$
Speed Coil
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome40 Β· 0.00% win
Secret Room Β· secret5 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.