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Community Clothing (Donation Game💸)

Community Clothing (Donation Game💸)

A Roblox experience owned by NoobOfficials.

RoleplayENfashionroleplayeconomy

Description (written by the developer; not a statement by this register)

Welcome to Community Clothing Setup a shop and equip your fashionable clothes onto mannequins for people to see and buy, or look at other people’s clothing and expand your catalog Note: Clothes from your profile can take up to 5-7 days for the Robux to finally be in your account⚠️ Clothing from your Community usually takes 2-4 weeks for for it arrive into group funds⚠️ To make clothes you need premium 1100 or 2200 however if you already have clothes it will still work aslong as they’re on sale The team: Moczz_z-Scripter and Publisher📜 gnl1am- Music Production 🎵 Rubydiamond23467- Art & Design✏️

Last updated by the developer 5 Jul 2026, 12:17 UTC.

0
playing (measured 14 Aug 2026, 21:51 UTC)
521
lifetime visits
100%
liked (6 👍 / 0 👎)
5
favourites (9.6 per 1k visits)
25 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 21:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Beggar Flinger
229 R$
+10 rows (Forth Row)
79 R$
+10 Rows (3rd row)
79 R$
+10 Rows
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome20 · 0.00% win
Small world! · progression13 · 0.00% win
A Helping Hand! · other5 · 0.00% win
Goated clothing designer · other0 · 0.00% win
Your A Model! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.