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Ink Game: Jump Rope Practice

Ink Game: Jump Rope Practice

A Roblox experience owned by Markeds.

SportsENjump ropepracticeink game

Ink Game: Jump Rope Practice is a sports experience created on 2025-08-25. It has recorded 1,858,120 lifetime visits and 1,256 favorites. The current player count is 0, with a 48% like percentage. The description indicates the place is designed to help users improve jump rope skills before playing INK GAME.

Description (written by the developer; not a statement by this register)

This is a place, made to help you get good at jump rope before playing INK GAME! tags: inkgame ink game ink games practice jumprope jump rope

Last updated by the developer 29 May 2026, 22:08 UTC.

0
playing (measured 11 Aug 2026, 07:34 UTC)
1,858,120
lifetime visits
48%
liked (662 👍 / 722 👎)
1,258
favourites (0.7 per 1k visits)
25 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Push
99 R$
Rainbow Carpet
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU JOINED · welcome818,122 · 100.0% win
1 win · progression459,977 · 76.2% win
10 wins · progression58,322 · 0.00% win
100 wins · progression447 · 0.00% win
Donated to the game · other245 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4814 August 2026 — 48 % liked24 August 2026 — 48 % liked3 September 2026 — 48 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:4948no change
24 Aug 2026, 10:1748no change
14 Aug 2026, 10:1748first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.