Action Enterprises UGC ☀️
A Roblox experience owned by Action Enterprises.
OtherENUGCItem ShopGamepass
Description (written by the developer; not a statement by this register)
IF YOU WOULD LIKE TO CLAIM ONE OF OUR ITEMS ON A DIFFERENT ACCOUNT PLEASE MESSAGE ME ON OUR COMMUNITY SERVER, I WILL SEND YOU A GAMEPASS AND THEN A CODE AFTER YOU PURCHASE. THIS IS A PURCHASE GAME FOR UGC. WE ARE SORRY IF YOU DON'T HAVE THE ROBUX FOR OUR ITEMS, HOWEVER I AM CLEARLY STATING THAT THIS IS A PURCHASE GAME PLEASE DO NOT LEAVE A DISLIKE AS THIS COULD LOOK NEGATIVE TOWARDS SOME PLAYERS AND MAKE THEM RECONSIDER JOINING THE GAME.
Last updated by the developer 26 Jul 2026, 22:05 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:16 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Aug 2026, 02:52 | 42 | -1 |
| 16 Aug 2026, 02:52 | 43 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.