[🎃Halloween🧙♀️] Brainrot +1 Power
A Roblox experience owned by create a brainrot.
TycoonENhalloween eventincremental/idlepet collection
Brainrot +1 Power is a tycoon experience created on August 25, 2025. The game has accumulated 5,264,784 lifetime visits and holds 3,616 favorites. It maintains a 93% like percentage. Currently, zero users are playing the experience. The title includes Halloween-themed branding within its name.
Description (written by the developer; not a statement by this register)
🌟 Welcome to Brainrot +1 Power! 🌟 🎃Halloween Event Free code: release 🤣 In this wacky world of Brainrot, you start weak but grow stronger every second! ⚡ Every second = +1 Power! 💡 Collect enough Power and… BOOM 💥 you evolve into a brand-new Brainrot form! Each one is funnier, cooler, and more powerful than before! 👾 Fight silly monsters to earn 💵 Cashes. 🎁 Use Coins to hatch Pets 🐶🐱🐸! Pets make your Power grow faster and faster ⏩💪. Your adventure never stops: ✨ Unlock hilarious Brainrot characters. ✨ Collect and upgrade your favorite pets. ✨ Keep evolving until you reach the ULTIMATE Brainrot form 🧠👑! Are you ready to laugh, grind, and evolve? 🚀😂 Join now and see how far your Brainrot journey can go!
Last updated by the developer 4 Feb 2026, 02:13 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 01:08 | 93 | no change |
| 14 Aug 2026, 01:07 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.