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Mount Lunar - Expedition ⛰️

Mount Lunar - Expedition ⛰️

A Roblox experience owned by LunarPride.

AdventureENmountain climbingexplorationachievement hunting

Description (written by the developer; not a statement by this register)

🌙 Mount Lunar Welcome to Mount Lunar, an adventure at the peak of a mysterious mountain filled with secrets and challenges! Climb steep slopes, explore hidden caves, and uncover ancient secrets buried beneath the moonlight. Every step brings you closer to the summit, but be careful—danger can come from anywhere. Find many random NPCs to help you complete numerous Achievements and Titles. But the point is, Enjoy the mountain climbing! Difficulty: Easy, Medium, Hard, Talented Key Features: 🛜 Unlockable Advanced Route 🌌 Day and Night Cycle 🏆 Titles and Achievements 🧗 Challenging climbing and exploration system 🚶‍♂️ Help pedestrians in need of assistance ❤️‍🩹 Search and Rescue Team system to help explorers 👥 Play with friends to conquer the mountain 📖 Discoverable Journal and Lores ❤️ Please support us by giving like, feedback & favorites! Extra PC Control: Left CTRL: Sprint

Last updated by the developer 24 May 2026, 06:46 UTC.

0
playing (measured 11 Aug 2026, 02:22 UTC)
193,352
lifetime visits
85%
liked (888 👍 / 161 👎)
2,494
favourites (12.9 per 1k visits)
25 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Search and Rescue
349 R$
VIP
199 R$
Music Backpack
149 R$
Health Bottle
79 R$
Aqua Jet
59 R$
Better Stamina
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Step! 🗻 · welcome118,275 · 100.0% win
Reach 'Pos 1' 🏳️ · progression34,725 · 0.00% win
Reach 'Pos 2' 🏳️ · progression27,279 · 0.00% win
Reach 'Pos 3' 🏳️ · progression22,524 · 0.00% win
Completed 'Easy' Summit 🚩 · progression10,818 · 0.00% win
Helping Random NPC · other6,091 · 0.00% win
Completed 'Medium' Summit 🚩 · progression5,735 · 0.00% win
Lightning Touched · other3,664 · 0.00% win
Completed 'Hard' Summit 🚩 · progression174 · 0.00% win
Completed 'Talented' Summit 🚩 · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8515 August 2026 — 85 % liked25 August 2026 — 85 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 05:0185no change
15 Aug 2026, 05:0185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.