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[NEW CARRY!] MOUNT KEMIRI

[NEW CARRY!] MOUNT KEMIRI

A Roblox experience owned by 7summitStudio.

AdventureIDmountain climbingnature explorationrelaxing

MOUNT KEMIRI is an adventure experience created on 2025-08-25. It has accumulated 737,736 lifetime visits and 3,536 favorites. The experience holds an 87% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

Gunung Kemiri adalah pengalaman Roblox yang mengajakmu mendaki gunung yang indah. Grafisnya yang realistis akan membuatmu terpukau. Kamu akan merasa benar-benar berada di alam terbuka, dengan pemandangan pegunungan, pepohonan, dan sungai yang memanjakan mata. Meskipun visualnya terlihat menantang, rintangan yang ada di Gunung Kemiri tergolong mudah. Jalur pendakiannya jelas dan tidak ada teka-teki rumit. Jadi, pengalaman ini sangat cocok untuk pemain yang ingin bersantai sambil menikmati keindahan alam virtual tanpa harus kesulitan melewati rintangan.

Last updated by the developer 16 Jul 2026, 07:22 UTC.

0
playing (measured 11 Aug 2026, 08:46 UTC)
737,736
lifetime visits
87%
liked (1,036 👍 / 154 👎)
3,536
favourites (4.8 per 1k visits)
25 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:462first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gamepass Pelari Kalcer
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BASECAMP MOUNT KEMIRI · progression469,791 · 100.0% win
PUNCAK MOUNT KEMIRI ACEH · other157,145 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:0287no change
14 Aug 2026, 17:5387first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.