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[🏖] Cybercouture 🐬 Dress up & Fashion

[🏖] Cybercouture 🐬 Dress up & Fashion

A Roblox experience owned by Étoile Games.

Fighting & PvPENfashion showsoutfit creationkpop aesthetic

Description (written by the developer; not a statement by this register)

✨ Cyber Couture: Diva or Die ✨ Welcome to the cyber fashion capital of Roblox. Create outfits, walk the runway, and prove you have what it takes to become a Top Model. 👗 Dress Up 💄 Fashion Shows ✨ Collect Exclusive Items But remember… this is Diva or Die. If you don’t respect the theme, serve the look, and impress the judges… you won’t make it to the Cyber Podium. 💋 New country fashion updates every 2 weeks, celebrating style and culture from around the world. Serve the look. Own the runway. Become iconic. This game may contain UGC, all credits to the creators. dress, dressup, dressupgame, fashion, outfit, avatar, style, juegosdemoda, makeover, trendy, Impress, Kpop, kpopdemonhunters, rumi,monsterhigh,draculaura

Last updated by the developer 7 Aug 2026, 07:38 UTC.

0
playing (measured 10 Aug 2026, 16:37 UTC)
3,570
lifetime visits
64%
liked (27 👍 / 15 👎)
477
favourites (133.6 per 1k visits)
25 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
350 R$
Import UGC
150 R$
VIP Wardrobe
100 R$
Sonic Magic Set
100 R$
Lazo Chic
90 R$
Flared pants
60 R$
Bow Heels
45 R$
Winter Dress
30 R$
Ghotic Set
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined to Cybercouture · welcome1,691 · 100.0% win
You joined in the summer update · other1,690 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

636463.518 August 2026 — 63 % liked28 August 2026 — 64 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 06:0864+1
18 Aug 2026, 06:0763first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.