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[⭐] Prop Troll Tower

[⭐] Prop Troll Tower

A Roblox experience owned by DevHolder Games.

Tower defenseENtower defenseprop comedysocial trolling

[⭐] Prop Troll Tower is a tower-defense experience created on 2025-08-25. The game has accumulated 3,603,378 lifetime visits and 3,327 favorites. Currently, zero players are active. The title holds an 87% like percentage. It features mechanics involving player transformation and tower competition.

Description (written by the developer; not a statement by this register)

Welcome To Prop Troll Tower! 🎭 👁️ Turn into a Box.. maybe a Plank or Cat and more in this Tower! 😈 Troll unsuspecting players that thought you weren’t there! 🏆 Win the tower and get a free OP Slap! 🤣 Play with friends for an even funnier time! 🎁 LIKE the game and join the group for FREE Slap (Better than Basic Slap)! Inspired by Slap Tower

Last updated by the developer 3 Jun 2026, 14:15 UTC.

0
playing (measured 10 Aug 2026, 14:21 UTC)
3,603,378
lifetime visits
87%
liked (3,444 👍 / 531 👎)
3,326
favourites (0.9 per 1k visits)
25 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
1,499 R$
Rainbow Carpet
599 R$
Diamond Slap [VERY OP]
399 R$
Gold Slap [OP]
199 R$
Gravity Coil
129 R$
Speed Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,606,846 · 100.0% win
You Win · progression64,554 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:1787no change
24 Aug 2026, 04:1787no change
14 Aug 2026, 04:1687first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.