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[🏭] Build a Tycoon

[🏭] Build a Tycoon

A Roblox experience owned by Build A Cube.

TycoonENfactoryoffline earningsdroppers

Description (written by the developer; not a statement by this register)

🏭 Welcome to Build a Tycoon! 🛠️ How to Play: 🏪 Shop: Buy powerful droppers from the store. 🛠️ Build: Place them strategically on your plot. 💸 Earn: Collect drops, sell them for cash, and watch your bank account grow. 🔁 Repeat: Reinvest your profits to build the biggest factory possible! ✨ Feature: Your tycoon generates cash even while you are offline! 👍 Thumbs up and Favorite the game for more quality updates!

Last updated by the developer 5 Jan 2026, 22:53 UTC.

0
playing (measured 12 Aug 2026, 02:19 UTC)
12,304
lifetime visits
76%
liked (56 👍 / 18 👎)
78
favourites (6.3 per 1k visits)
25 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Collect
149 R$
x2 Luck
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome8,003 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

767776.516 August 2026 — 77 % liked5 September 2026 — 76 % liked16 August 20265 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 20:5376-1
16 Aug 2026, 20:5277first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.