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Brainrot Cabin [HORROR]

Brainrot Cabin [HORROR]

A Roblox experience owned by Zuu Studios.

HorrorENhorrormultiplayermystery

Brainrot Cabin [HORROR] is a horror experience created on 2025-08-25. It supports up to 8 players and features 3 endings. The game has 729,865 lifetime visits, 9,646 favorites, and a 74% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

Step inside the Brainrot Cabin! Don’t forget to LIKE 👍 and FAVORITE ⭐! JOIN OUR GROUP for Banana Troll Powers!: https://www.roblox.com/groups/73860818 CHAPTER 1: You’ve been invited on a chilling trip to an isolated cabin deep in the woods. What starts as a camping getaway quickly unravels into something far more unsettling. Search for clues, uncover strange happenings, and discover the dark secrets of the cabin. 🌙 Multiple Endings – 3 outcomes. Can you unlock them all? 👥 Multiplayer – Play solo or team with up to 8 players. ⚠️ A Challenge – New players may find it tough, so bring friends! 🎒 Item Shop – Grab silly tools to troll friends or help out! Controls: PC 🖥️– E: Interact | B: Emote | C: Crouch | RMB: Flashlight Console 🎮– X: Interact | L3: Emote | Y: Crouch | LT: Flashlight Credits: 🎨 Thumbnail art by @art_by_calamity 🛠️ Models by Alex CGW (@alex.cgwarrior) 무서운 오두막 Cabaña Escalofriante 怖い小屋 กระท่อมน่าสยอง 恐怖小屋 Horror, Terror, Scary, Creepy

Last updated by the developer 6 Jul 2026, 07:22 UTC.

0
playing (measured 11 Aug 2026, 00:19 UTC)
729,865
lifetime visits
74%
liked (2,026 👍 / 695 👎)
9,616
favourites (13.2 per 1k visits)
25 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Nuke Ending
199 R$
Emotes Pack
99 R$
Better Flashlight
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome491,756 · 100.0% win
Satisfactory Ending! · progression131,909 · 0.00% win
Bad Ending. · progression11,144 · 0.00% win
Nuke Ending! · progression2,723 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked3 September 2026 — 74 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:0674no change
24 Aug 2026, 18:0674no change
14 Aug 2026, 18:0374first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.