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ULTIMATE Troll Slap Tower🖐️

ULTIMATE Troll Slap Tower🖐️

A Roblox experience owned by VonsterGames.

MinigamesENtower defenseslap mechanicspet collection

Description (written by the developer; not a statement by this register)

👋 Welcome to ULTIMATE Troll Slap Tower! Get ready for the funniest (and craziest) tower challenge in Roblox! 🏆 Can YOU make it all the way to the top without getting slapped off? 😈 Or will you become the ultimate troll and slap other players before they reach the finish line? ✨ In this game, you’ll: 🖐️ Use powerful slap hands to knock players down! 🌈 Explore wacky and colorful tower stages! 😂 Troll your friends (or get trolled yourself)! 🐣Win games to hatch eggs and collect special pets to show off! 🔥 Unlock cool surprises and special items as you climb higher! 👉 Join our group for a FREE Slap Hand power-up and CHAT TAG! 🔗 https://www.roblox.com/communities/15691101/VonsterGames ❤️ Thanks so much for playing and supporting the game! 💡 Inspired by Slap Tower, Slap Battles, and other awesome slap games. 🖐️ Slap Hand Image Credits: Slap Battles

Last updated by the developer 28 Aug 2025, 23:17 UTC.

0
playing (measured 11 Aug 2026, 00:45 UTC)
10,562
lifetime visits
95%
liked (72 👍 / 4 👎)
1,417
favourites (134.2 per 1k visits)
25 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin
999 R$
GIANT Slap
599 R$
Rainbow Slap
199 R$
Magic Carpet
199 R$
Slime Slap
99 R$
Gold Slap
35 R$
Auto Hatch
29 R$
Triple Hatch
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!👋 · welcome7,019 · 100.0% win
You Won!🏆 · progression101 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

949594.517 August 2026 — 94 % liked6 September 2026 — 94 % liked16 September 2026 — 95 % liked26 September 2026 — 95 % liked16 October 2026 — 95 % liked26 October 2026 — 95 % liked17 August 202626 October 2026
6 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 09:5095no change
16 Oct 2026, 09:4995no change
26 Sept 2026, 09:4895no change
16 Sept 2026, 09:3795+1
6 Sept 2026, 09:3694no change
17 Aug 2026, 09:3494first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.