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[⛄] Mushroom Incremental

[⛄] Mushroom Incremental

A Roblox experience owned by YOLO Studios..

SimulatorENincrementalidlemushroom

Description (written by the developer; not a statement by this register)

🍄 Guide on Mushroom Incremental🍄 🌲 Collect Mushrooms on your own field and trade them for powerful upgrades! 🧈 Rejoin the game to claim offline rewards for a perfect boost! 👥 Invite friends to get a luck boost! ✨ Discover rare mushrooms and boost your strength even further 📈 Progress through unique stages to unlock special upgrades. 🏆 Max out your land and rise to become the #1 Mushroom picker! 🎁PLAYTIME REWARDS - Stay active in game to collect some nice prizes! You can get Mushrooms, Rebirths, and even Diamonds! 👍 Drop a like and favourite the game to support future updates. 🔔 Join our community server for update logs, sneak peeks, and leaks! Inspired by: Corn Incremental Credits: Andgri002YT - Script Help srperxxit - Some Thumbnails & icons RealXTropiczX - ex-analytics manager

Last updated by the developer 6 Aug 2026, 17:27 UTC.

0
playing (measured 11 Aug 2026, 00:51 UTC)
79,188
lifetime visits
85%
liked (1,336 👍 / 235 👎)
694
favourites (8.8 per 1k visits)
25 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 XP
129 R$
x2 Diamond
99 R$
2x Rebirths
99 R$
x2 Click
79 R$
2x Mushrooms
79 R$
x2 Speed
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME BADGE! · welcome49,239 · 100.0% win
Fresh Start · welcome24,406 · 0.00% win
First Steps · welcome18,626 · 0.00% win
Immortal Grinder · progression13,981 · 0.00% win
Click Machine · other11,465 · 0.00% win
Day One Grinder · welcome9,320 · 0.00% win
Getting Rich · other2,491 · 0.00% win
Dedicated Player · other14 · 0.00% win
[2025] Halloween SPECIAL!!! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8515 August 2026 — 85 % liked4 September 2026 — 85 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 15:0085no change
15 Aug 2026, 13:1885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.