Bonk Arena [BETA]
A Roblox experience owned by Attic Cat Games.
Fighting & PvPENphysics-based combatPVP fightingcharacter customization
Description (written by the developer; not a statement by this register)
Grab your first weapon, get into the Arena, Bonk your friends! 💥 ⚔️EVOLUTIONS COMING UPDATE 1!🔥Join Community & Like to help the game grow🦄 Bonk Arena is a chaotic physics based fighting game with 17 weapon + ability choices and counting! Basic rules ----- - Bonking players rewards you with Stars ⭐ - Landing a Knockout on another player restores 2 ❤️ - Top 3 and KO Streaks activates your Aura ❤️🔥 - The player with the most Knockouts for a match is crowned Bonk Champ 👑 ----- Lost your hearts? Use your Stars and try a new weapon! Each weapon ability is completely unique and fun. Leaderboards get exclusive titles! 🌈 Customize your Character + Weapon Trails, KO Effect, KO Streak Aura, Nameplate & Title! Please leave a Like/Favorite to show your support, it helps a lot! Available for Xbox, Playstation, PC, and Mobile/Tablet devices tags: fighter, smash, controller, trails, party, combos, slap, combat, tongue, pvp, battlegrounds, sword, magic, strongest, anime, battles
Last updated by the developer 8 Jul 2026, 21:26 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 06:21 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.