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[🎄] Build an Exam Empire!

[🎄] Build an Exam Empire!

A Roblox experience owned by Oses's Playhouse.

TycoonENidlemanagementeducation

Description (written by the developer; not a statement by this register)

Too lazy to do your own exam? Just Build your own Exam Empire then! [How to Play] 👷 Hire workers and place them in your class! 📦 Buy crates to unbox new desks! 📚 Buy books to level up workers’ brains! 💰 Workers generate money to buy more workers, desks, and books! 📕 Collect everything to complete your index! 💤 Workers take exams even while you’re offline! 💤 💻 Works on PC, Mobile, Tablet, and Console! 💻 👍 Like the game! Join the group for rewards & future updates! 🏷️ USE CODE "PLSALGORITHM" for ingame rewards :) *It was formerly My Exam Workers! Made with 💖 by @kingmr_gt1 (roblox)

Last updated by the developer 17 Jun 2026, 07:50 UTC.

0
playing (measured 10 Aug 2026, 15:34 UTC)
449,453
lifetime visits
95%
liked (3,656 👍 / 174 👎)
19,243
favourites (42.8 per 1k visits)
25 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[📦] Infinite Slot
799 R$
[🍀] Fortune Charm [✨]
359 R$
[🧲] Auto Collect
349 R$
[💪] Strong Rope
219 R$
[🍀] Lucky Charm
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Do · other254,760 · 0.00% win
Exam · other254,652 · 0.00% win
Please 🥺 · other254,559 · 0.00% win
My · other189,650 · 0.00% win
Millionaire · other53,966 · 0.00% win
First Rebirth · progression25,762 · 0.00% win
Floor #2 · progression3,719 · 0.00% win
I was here [15/11/25] · other124 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 October 2026 — 95 % liked14 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 01:4895no change
14 Aug 2026, 22:0195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.