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[HALLOWEEN🎃] SUNSHINE SUPER CLUB

[HALLOWEEN🎃] SUNSHINE SUPER CLUB

A Roblox experience owned by Nocturn Eterna.

Social & hangoutENsocial hangoutdancemusic

Description (written by the developer; not a statement by this register)

Welcome to Sunshine Super Club – the ultimate place to hang out, dance, and shine with your friends! 🎶✨ Step into a bright, positive atmosphere filled with lights, beats, and fun. Here you can: 🎶 Dance on stylish club floors with amazing effects. 🕺 Show your coolest outfits and unique style. 🌟 Take pictures, create memories, and enjoy non-stop entertainment. Whether you want to dance, socialize, or just vibe with music, Sunshine Super Club is the spot where every day feels like a celebration! 🎉 Compatibles Devices: [Tablets 📟], [PC 💻], [Mobile 📱] [💎] Join our community server for updates! Credits by 🔨 Developer & Scripter - @dhanione ⚒️ 3D Artist - @FMetacho 🔨 Light Environment - @dhanione 📹 Editor & Manager - @dipanaraa 👑 Founder & Owner - @lucifercries1 & @ChocoMax898

Last updated by the developer 19 Apr 2026, 14:37 UTC.

0
playing (measured 11 Aug 2026, 07:53 UTC)
12,142
lifetime visits
97%
liked (56 👍 / 2 👎)
53
favourites (4.4 per 1k visits)
25 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VVIP
700 R$
VIP
500 R$
BARTENDER
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO SUNSHINE SUPER CLUB · welcome2,980 · 0.00% win
Meet Developer · other1,421 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.