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[HOME] SANTUY MOUNTAIN

[HOME] SANTUY MOUNTAIN

A Roblox experience owned by GOODSZPRO.

ObbyENmountain climbingparkoursummit challenge

[HOME] SANTUY MOUNTAIN is an obby experience created on 2025-08-25. It has recorded 2,729,200 lifetime visits and 4,043 favorites. The experience holds an 83% like percentage. Currently, zero users are playing. The game features mountain climbing challenges and a summit title system.

Description (written by the developer; not a statement by this register)

🔥 Welcome to Roblox Mountain Climb! 🔥 Are you sure you can get to the top of the mountain? Jump, climb, and survive on the most challenging mountains! 🎯 Features: ✔️ Aura ✔️ Summit + Title System ✔️ Realistic mountain with obby challenges ✔️ Lower-medium difficulty, suitable for playing with friends 🌟 Challenge your friends, who gets to the top fastest? Each time you reach the summit, you get a new Summit and a more crisp title! 💡 Tags: obby, climbing, mountain, summit, summit, parkour, adventure, checkpoint, simulator, survival, challenge

Last updated by the developer 3 Jun 2026, 20:03 UTC.

0
playing (measured 12 Aug 2026, 15:17 UTC)
2,729,200
lifetime visits
83%
liked (2,969 👍 / 601 👎)
4,034
favourites (1.5 per 1k visits)
25 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 15:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
1,500 R$
AURA 5
1,500 R$
AURA 4
1,000 R$
AURA 3
800 R$
AURA 2
500 R$
SlayerRod
500 R$
Wing
500 R$
StarRod
350 R$
SunFlowerRod
200 R$
AURA 1
200 R$
Boombox
150 R$
Speed Coil
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO MOUNT SANTUY · welcome377,878 · 40.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:4683no change
14 Aug 2026, 06:4583first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.