Sublimity: Absurdity in Oblivion (Alpha)
A Roblox experience owned by Cult Of Dirt.
HorrorENbackroomshorrorexploration
Description (written by the developer; not a statement by this register)
There are no clouds in the sky that gleams on the pool, one may ponder whether it could truly be a clear day. Though the weatherman spoke once and only once insidiously "Tis not a clear day, but a stormy one." A shudder - though perhaps the weatherman is wrong? Mayhaps the sky is wrong. !!!(DISCLAIMER)!!! EVERYTHING IN THIS GAME IS SUBJECT TO CHANGE. VOICE CHAT IS RECOMMENDED WHEN PLAYING WITH FRIENDS. USING HEADPHONES AND A MOUSE IS RECOMMENDED FOR THE MOST OPTIMAL AND IMMERSIVE EXPERIENCE. PLEASE PLAY AT 8-10 GRAPHICS THIS GAME IS HEAVILY BASED OFF OF THE BACKROOMS Controls: Ctrl - Crouch Scroll - Zoom LShift - Sprint E - Interact F - Flashlight T - MouseUnlock Y - Switch Aspect-Ratio U - Disable Noise R - Record H - Whistle Q/E - Peaking Created by: DirtBoi (Dirtboioi) Johnny (Johannes_11) Brook (J_Brooks466) Special thanks to: Elk (Blocmaster29) Milko (Remote_Insane) Dave (Ilay_wow) Rabbit (CoolRabbitsAreGreen) Shin (sanriolover65) tDK (couprusfred) Art: LucyBell (Thumbnail)
Last updated by the developer 31 Jul 2026, 09:47 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 06:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.