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[🎭] Who's lying?

[🎭] Who's lying?

A Roblox experience owned by Wensou Games.

Social & hangoutENsocial deductionundercoverspyfall

[🎭] Who's lying? is a social-hangout experience created on 2025-08-25. It has recorded 828,492 lifetime visits and 16,431 favorites. The current like percentage stands at 69%. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Everyone knows the secret word… except ONE person. 😱 An impostor is hiding among you! 🕵️‍♀️ Speak carefully, stay vague, observe closely, and leave no room for error. Discuss, accuse, defend yourself… then vote before time runs out ⏳. Most players share the same word, but one of them has a different one: the Undercover. Their goal? Blend in without getting caught. 🎭 Yours? Spot the hesitations, the inconsistencies, and above all… the impostor! 😈 ✨ Exclusive perks for Roblox Premium members: boosted XP gain, a free cosmetic pack, and special emotes and reactions. These bonuses don't affect game balance — they just add a fun extra touch! 🎁 Keywords: Undercover, Among Us, Spyfall, Full Squad Gaming's Guess The Impostor Series

Last updated by the developer 2 Aug 2026, 16:26 UTC.

0
playing (measured 11 Aug 2026, 14:00 UTC)
828,492
lifetime visits
69%
liked (579 👍 / 261 👎)
16,481
favourites (19.9 per 1k visits)
25 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Coins
499 R$
x2 Spins
249 R$
x2 Crates
199 R$
VIP 👑
189 R$
Reactions Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome317,453 · 100.0% win
First Win · progression106,197 · 6.4% win
Undercover · other15,854 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked3 September 2026 — 69 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:0669no change
14 Aug 2026, 17:0469first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.