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ROOMS THE OLD OFFICE 🚪 [PLAYTEST]

ROOMS THE OLD OFFICE 🚪 [PLAYTEST]

A Roblox experience owned by The playersfriens.

HorrorENhorrorbackroomsrooms

Description (written by the developer; not a statement by this register)

A journey through the old office building you used to work in or as you´re boss calls it The ROOMS... but whatever you do... don't let them catch you... Because they don't have MERCY... at least not all of them. A sound, visual and MEMORY based horror game involving ROOMS. If you're device can handle max graphic its recommended. A lot of things are going to change so some/many things may break. CAUTION!: This game is in early access and only has 62 Rooms AND has working entities and I will add more as I continue working on this game! FUTURE SPOILER!: I am also working on The Backrooms so progress to the main game is slower then expected. inspiration from Rooms by nicorocks5555, DOORS by LSPLASH and ROOMS: REVISITED by EclipseGames!. Credit to https://www.roblox.com/users/48501231/profile/ And https://www.roblox.com/communities/3049798/LSPLASH#!/about And https://www.roblox.com/communities/33388638/EclipseGames#!/about

Last updated by the developer 13 Aug 2026, 20:08 UTC.

0
playing (measured 31 Aug 2026, 06:23 UTC)
554
lifetime visits
100%
liked (3 👍 / 0 👎)
2
favourites (3.6 per 1k visits)
25 August 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 06:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome31 · 0.00% win
Time to avoid windows · other7 · 0.00% win
Shakelight · collection6 · 0.00% win
Time to break windows · progression5 · 0.00% win
Hell No · progression2 · 0.00% win
B-000 · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.