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[OLD] HELENS PARTY

[OLD] HELENS PARTY

A Roblox experience owned by NO PARTY NO HAPPY.

Social & hangoutENnightlifesocialmusic

[OLD] HELENS PARTY is a social-hangout experience created on 2025-08-25. The game has recorded 905,392 lifetime visits and 4,610 favorites. Currently, zero users are playing. The experience holds an 85% like percentage. It is categorized as a social-hangout genre within the Roblox platform.

Description (written by the developer; not a statement by this register)

HELENS NIGHT MART is a modern virtual nightlife destination where music, lights, and atmosphere come together to create an immersive social experience. 🌐 Playlist Support by : > Justin Bieber > Bruno Mars > Ed Sheeran > Rex Orange County > Rich Brian > Taylor Swift > Maroon 5 > Joji > Charlie Puth > One Direction > BlackPink > Måneskin Explore beautifully designed environments, enjoy dynamic music, discover unique attractions, and spend the night with friends in a vibrant and stylish setting. Every detail is carefully crafted to deliver a premium nightlife experience inspired by the energy of a bustling night market. Whether you're here to relax, socialize, or simply enjoy the atmosphere, every visit offers something memorable. Project proudly created by NPNHCREATIVE.

Last updated by the developer 10 Aug 2026, 19:31 UTC.

0
playing (measured 10 Aug 2026, 21:36 UTC)
905,392
lifetime visits
85%
liked (952 👍 / 164 👎)
4,678
favourites (5.2 per 1k visits)
25 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:363first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP ACCES!
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,808 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:2385no change
24 Aug 2026, 16:2385no change
14 Aug 2026, 16:2185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.