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[🎄] Catch A Pet!

[🎄] Catch A Pet!

A Roblox experience owned by Re-Sync.

SimulatorENPet CollectionEvolution MechanicsOffline Progression

Description (written by the developer; not a statement by this register)

Catch A Pet -> Feed It -> Watch It Evolve! 💰 Earns offline forever! How to play: 1. Equip your lasso 🤠 2. Walk up to a Pet 🐈 3. Interact with the prompt to start catching🔥 4. Feed it 🍅 5. Evolve it 🐍 👑 Premium players get +10% more money! ⭐ Like the game and Join the group for in-game rewards & benefits! ❤️ Thanks for playing! Tags: Simulator, Tycoon, Pets, Evolution, Cute, Casual, Fun, Collecting, Upgrading, Progression, Feeding

Last updated by the developer 5 Feb 2026, 05:09 UTC.

0
playing (measured 11 Aug 2026, 01:16 UTC)
322,901
lifetime visits
91%
liked (609 👍 / 59 👎)
562
favourites (1.7 per 1k visits)
25 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP!
99 R$
Auto Clicker
79 R$
Auto Collect
49 R$
2x Money
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome167,960 · 0.00% win
Radiant Moon · other6,608 · 0.00% win
Special Thanks To You! · other1,027 · 0.00% win
Horseman's Badge Of Honor · other615 · 0.00% win
Shocking... · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9115 August 2026 — 91 % liked24 October 2026 — 91 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 04:3691no change
15 Aug 2026, 00:3491first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.