Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
[πŸŽ„] Catch A Pet!

[πŸŽ„] Catch A Pet!

A Roblox experience owned by Re-Sync.

SimulatorENPet CollectionEvolution MechanicsOffline Progression

Description (written by the developer; not a statement by this register)

Catch A Pet -> Feed It -> Watch It Evolve! πŸ’° Earns offline forever! How to play: 1. Equip your lasso 🀠 2. Walk up to a Pet 🐈 3. Interact with the prompt to start catchingπŸ”₯ 4. Feed it πŸ… 5. Evolve it 🐍 πŸ‘‘ Premium players get +10% more money! ⭐ Like the game and Join the group for in-game rewards & benefits! ❀️ Thanks for playing! Tags: Simulator, Tycoon, Pets, Evolution, Cute, Casual, Fun, Collecting, Upgrading, Progression, Feeding

Last updated by the developer 5 Feb 2026, 05:09 UTC.

0
playing (measured 11 Aug 2026, 01:16 UTC)
322,901
lifetime visits
91%
liked (609 πŸ‘ / 60 πŸ‘Ž)
563
favourites (1.7 per 1k visits)
25 August 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP!
99 R$
Auto Clicker
79 R$
Auto Collect
49 R$
2x Money
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome167,942 Β· 0.00% win
Radiant Moon Β· other6,608 Β· 0.00% win
Special Thanks To You! Β· other1,027 Β· 0.00% win
Horseman's Badge Of Honor Β· other615 Β· 0.00% win
Shocking... Β· other1 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.