Size Incremental [V0.1]
A Roblox experience owned by [LS] Lime Studios.
SimulatorENincrementalgrowthidle
Size Incremental [V0.1] is a simulator experience created on 2025-08-25. The game has accumulated 1,340,489 lifetime visits and 7,394 favorites. Currently, 30 users are playing. The title holds a 71% like percentage. It functions as an incremental game focused on increasing size, drawing inspiration from other titles in the genre.
Description (written by the developer; not a statement by this register)
Size Incremental V0.1 An incremental about increasing in size. starting from really really small sizes to however much i will add to the game Inspired by: basic incremental game (Made by @Gui_Ducks), The Prestige Tree (Made by @jacorb90) and Idle World (the good version) Most of the random music is not made by me. The origins/creators are titled before the song's name. Songs with either "ItzTeam" or "SCI" are made by me. Also songs without titled creators are either from the toolbox or i just dont remember them. slight credit to @B0OO0OM for helping with the Zombie Spawner bossfight
Last updated by the developer 30 Jun 2026, 21:42 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:49 | 24 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 13:18 | 71 | no change |
| 14 Aug 2026, 13:17 | 71 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.