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Size Incremental [V0.1]

Size Incremental [V0.1]

A Roblox experience owned by [LS] Lime Studios.

SimulatorENincrementalgrowthidle

Size Incremental [V0.1] is a simulator experience created on 2025-08-25. The game has accumulated 1,340,489 lifetime visits and 7,394 favorites. Currently, 30 users are playing. The title holds a 71% like percentage. It functions as an incremental game focused on increasing size, drawing inspiration from other titles in the genre.

Description (written by the developer; not a statement by this register)

Size Incremental V0.1 An incremental about increasing in size. starting from really really small sizes to however much i will add to the game Inspired by: basic incremental game (Made by @Gui_Ducks), The Prestige Tree (Made by @jacorb90) and Idle World (the good version) Most of the random music is not made by me. The origins/creators are titled before the song's name. Songs with either "ItzTeam" or "SCI" are made by me. Also songs without titled creators are either from the toolbox or i just dont remember them. slight credit to @B0OO0OM for helping with the Zombie Spawner bossfight

Last updated by the developer 30 Jun 2026, 21:42 UTC.

30
playing (measured 10 Aug 2026, 21:49 UTC)
1,340,489
lifetime visits
71%
liked (2,470 👍 / 1,020 👎)
7,471
favourites (5.6 per 1k visits)
25 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:4924first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

a clock
13 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Quarks · other348,799 · 68.5% win
PNE · other259,279 · 58.0% win
Atoms · other189,803 · 37.6% win
Cells · other78,730 · 17.1% win
Civilization · other52,992 · 11.8% win
Zombie · other2,568 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7114 August 2026 — 71 % liked24 August 2026 — 71 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:1871no change
14 Aug 2026, 13:1771first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.