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Hello Kitty Obby🌸 [+150]

Hello Kitty Obby🌸 [+150]

A Roblox experience owned by GWTB Studio.

ObbyENHello KittyParkourTroll Menu

Description (written by the developer; not a statement by this register)

🌸✨ Welcome to Hello Kitty Obby! ✨🌸 Step into a dreamy pastel world high above the clouds, where Hello Kitty and her friends are waiting for you! 🌈☁️ Jump, run, and parkour your way through fun and colorful obstacle courses, explore magical sky islands, and see if you can make it to the end of the rainbow! 🎀 What’s inside: 🍓 Adorable pastel maps full of kawaii vibes 🌈 Rainbows, clouds, and floating islands to explore 🎮 Fun obby challenges for all skill levels 🐾 A cozy world inspired by Hello Kitty & friends! 🎮 150 Stages! Update – 😈 Troll Menu Freeze players ❄️, blast confetti 🎉, and use fun silly effects to troll friends! Update – 💥 Nuke Menu Trigger huge holiday nukes 🎄💣 that transform the map for a short time and create chaotic fun! Are you ready to take on the cutest obby adventure ever? 💖

Last updated by the developer 24 Jul 2026, 22:54 UTC.

0
playing (measured 10 Aug 2026, 18:16 UTC)
136,332
lifetime visits
52%
liked (207 👍 / 192 👎)
2,392
favourites (17.5 per 1k visits)
25 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:161first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
100 R$
Gravity Controller
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hello Kitty: Cloudland Obby · other125,660 · 100.0% win
Rebirth · progression2,296 · 0.00% win
Supporter · other222 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5215 August 2026 — 52 % liked4 September 2026 — 52 % liked14 September 2026 — 52 % liked24 September 2026 — 52 % liked4 October 2026 — 52 % liked14 October 2026 — 52 % liked24 October 2026 — 52 % liked15 August 202624 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 12:4752no change
14 Oct 2026, 12:4652no change
4 Oct 2026, 12:4552no change
24 Sept 2026, 12:3852no change
14 Sept 2026, 09:5152no change
4 Sept 2026, 09:4952no change
15 Aug 2026, 08:2052first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.