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[UNDER DEVELOPMENT] Komsomolisky 2000

[UNDER DEVELOPMENT] Komsomolisky 2000

A Roblox experience owned by Untold Studios Development - UTS.

RoleplayENmilitary roleplayvehicle combathistorical setting

Description (written by the developer; not a statement by this register)

shutdown = update Komsomolisky 2000 Is A Passion Project Designed & Produced By A Small Group Of Artists From The “Untold Studios” Community! Komsomolisky Is A Battle Themed Game Based In The Year 2000 During What Was The Second War In The Northern Caucasus Which Took Place From 1999-2009. The Game Drops Players Into The Chaotic & Gritty Atmosphere That Was The Northern Caucasus. The Game Aims To Bring Players An Enjoyable Experience While Also Leaving Them Complete Control To Do As They Please! Players May Engage In The Following Activities! - Roleplay! - Cosmetic Customization! - Ariel Battles! (PC Only) - Ground Vehicle Battles! (All Players) - CQB Battles! - Public Events! - Play For Either Team! - Use Any Class! - Wear Any Cosmetic Item! Here At Untold Studios We Aim To Bring The Player A Memorable Experience That They Plan To Return To Often As Well As Priding Ourselves On Keeping Our Community A Safe & Comfortable Atmosphere For Players! Join Our DC To Stay Updated!

Last updated by the developer 25 Jul 2026, 03:37 UTC.

0
playing (measured 17 Aug 2026, 22:16 UTC)
408
lifetime visits
91%
liked (10 👍 / 1 👎)
15
favourites (36.8 per 1k visits)
25 August 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 22:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Played Untold Stories For The First Time! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.