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[๐ŸŽ„] Steal a Minion!๐ŸŒ

[๐ŸŽ„] Steal a Minion!๐ŸŒ

A Roblox experience owned by Character Developments.

TycoonENDespicable MeIdle/Offline EarningsPvP Stealing

[๐ŸŽ„] Steal a Minion!๐ŸŒ is a tycoon experience created on 2025-08-25. It has accumulated 696,976 lifetime visits and holds 29,627 favorites. Currently, one user is playing. The experience maintains a 95% like percentage. Players recruit characters, collect cash, and steal from others to become the richest.

Description (written by the developer; not a statement by this register)

Welcome to Steal a Minion!๐ŸŒ Assemble your squad of powerful Despicable Me characters! ๐ŸฅŠ Steal from other players and protect your own! โš”๏ธ [HOW TO PLAY] 1. Recruit a Character who appears in the map๐Ÿ—บ๏ธ 2. Collect Cash earnt by the Character๐Ÿ’ธ 3. Steal other Characters from other Players๐Ÿ’ฐ 4. Become the richest and flex your base!๐Ÿค‘ Check back everyday to see how much you've earnt, your Characters will earn cash OFFLINE! Show your support with a Like & Favorite! โญ Join the group for New Updates and Free Rewards!

Last updated by the developer 4 Feb 2026, 06:42 UTC.

1
playing (measured 10 Aug 2026, 20:51 UTC)
696,976
lifetime visits
95%
liked (2,623 ๐Ÿ‘ / 129 ๐Ÿ‘Ž)
29,681
favourites (42.6 per 1k visits)
25 August 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

ADMIN
999 R$
VIP
499 R$
Pro Pack!
150 R$
Invisibility Cloak
89 R$
Ban Hammer
69 R$
Magic Carpet
45 R$
Minion Slap!
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome! ยท welcome254,441 ยท 100.0% win
Stole a Minion! ยท collection95,983 ยท 33.3% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

9514 August 2026 โ€” 95 % liked24 August 2026 โ€” 95 % liked3 September 2026 โ€” 95 % liked13 September 2026 โ€” 95 % liked3 October 2026 โ€” 95 % liked13 October 2026 โ€” 95 % liked23 October 2026 โ€” 95 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 94โ€“96 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:4695no change
13 Oct 2026, 21:4595no change
3 Oct 2026, 21:3895no change
13 Sept 2026, 20:3595no change
3 Sept 2026, 20:3295no change
24 Aug 2026, 18:3295no change
14 Aug 2026, 18:3095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.