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Don't Wake The KPop Demon Hunters!

Don't Wake The KPop Demon Hunters!

A Roblox experience owned by i own robux.

HorrorENstealthkpophorror

Don't Wake The KPop Demon Hunters! is a horror experience created on 2025-08-26. It has recorded 4,694,654 lifetime visits and 555,131 favorites. The current player count is 0. The experience holds a 93% like percentage. It is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

🤐 Stay quiet... Don't wake the KPop Demons! 👻 Tiptoe and grab the KPop Demon Hunters while they’re resting! 💤 Run fast once they wake and come after you! 🏃‍♀️💨 Last as long as you can and stack up the KPop Demon Hunters! ⚡ If you're having fun? Smash that like and favourite button! 👍⭐️ Updates EVERY WEEK!!!! 💖🔔 Tags: Don't wake, kpop, demon hunters, Kpop demon hunters, simulator

Last updated by the developer 2 Apr 2026, 18:20 UTC.

0
playing (measured 10 Aug 2026, 17:19 UTC)
4,694,654
lifetime visits
93%
liked (8,936 👍 / 666 👎)
555,073
favourites (118.2 per 1k visits)
26 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Panel
799 R$
Huntrix Light Stick
379 R$
X2 Income
229 R$
Rainbow Carpet
149 R$
Auto Collect
149 R$
+2 Plots
129 R$
X2 Speed
119 R$
Pro Pack
89 R$
Starter Pack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:0693no change
24 Aug 2026, 02:0593no change
14 Aug 2026, 02:0493first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.