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Melee Battles! 🍳

Melee Battles! 🍳

A Roblox experience owned by Melee Games.

Fighting & PvPENmelee combatbattle royaleleaderboards

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Melee Battles, where weapons and chaos rule the Island! 🏝️ Spawn onto a battlefield with 25 players and prove your strength in a fast-paced melee combat! 💰 Unlock 30+ melee weapons by defeating opponents and collecting the cash they drop. From Frying Pans to Swords to Shovels, every weapon has a unique look! 🔥 The more you fight, the better you become, rack up money, dominate the Island, and climb the leaderboards! 📅 Don’t forget to claim your daily rewards every time you play! 💎 VIP Gamepass & Premium users gain 2x More cash in the AFK World! ✨ Like and favorite the game to support updates! Expect more weapons, map changes, and more chaos coming soon! Inspired by Chair Battles👏

Last updated by the developer 19 Jan 2026, 02:45 UTC.

0
playing (measured 13 Aug 2026, 11:23 UTC)
37,961
lifetime visits
67%
liked (43 👍 / 21 👎)
2,388
favourites (62.9 per 1k visits)
26 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 11:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Speed
239 R$
More Knockback
239 R$
Double Cash
199 R$
VIP
189 R$
Custom Sounds
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome29,632 · 0.00% win
Joined AFK World · welcome1,056 · 0.00% win
Dinner Plate · collection41 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.