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Don't wake the Kpop Demon

Don't wake the Kpop Demon

A Roblox experience owned by Insane Creations!.

SimulatorENIdle/ClickerKpop Demon HuntersPet Collection

Don't wake the Kpop Demon is a simulator experience created on 2025-08-26. It has recorded 594,588 lifetime visits and holds 1,078 favorites. The title maintains a 93% like percentage. Currently, zero users are playing the game. The description highlights idle mechanics, offline earnings, and collectible pets.

Description (written by the developer; not a statement by this register)

Gather up alot of Kpop demon hunter! And earn cash offline too! But watch out for the giant ones.. They are dangerous!Tags: #IdleGame #Brainrot #Labubu #Pets #OfflineEarnings #Upgrades #Pets #Collectibles #Simulation #Casual #Roblox #Gaming #FamilyFriendly #MoneyMaking #Clicker #CollectEmAll #Cute kpop, kpop demon hunters, netflix, rumi, zoey, mira, huntrix. saja boysSleepy Kpop,

Last updated by the developer 19 Feb 2026, 13:40 UTC.

0
playing (measured 10 Aug 2026, 17:20 UTC)
594,588
lifetime visits
93%
liked (2,255 👍 / 157 👎)
1,078
favourites (1.8 per 1k visits)
26 August 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
345 R$
2X CASH / SPEED
250 R$
Rainbow Coil
90 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome422,362 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.