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Tower To Heaven

Tower To Heaven

A Roblox experience owned by Corner Wedge Studios.

ObbyENparkourtower climbobby

Description (written by the developer; not a statement by this register)

🌟 Tower to Heaven 🌟 Do you have what it takes to climb all the way to the top? Test your parkour skills in this challenging obby tower, where each stage gets harder the higher you go! Dodge tricky jumps, avoid deadly traps, and prove that you can reach the gates of heaven. ✨ Features: 🧗‍♂️ Increasingly difficult stages ⭐ Rewards for reaching the top 🕹️ Fun, fast-paced gameplay 🏆 Compete with friends to see who climbs higher! Will you rise to the heavens… or fall back down? Like and Favorite the game and dont forget to join the group :) Please consider donating so i can make the game all ages!

Last updated by the developer 17 Aug 2026, 18:42 UTC.

0
playing (measured 17 Aug 2026, 23:49 UTC)
405
lifetime visits
93%
liked (14 👍 / 1 👎)
3
favourites (7.4 per 1k visits)
26 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 23:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fast slap
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome52 · 0.00% win
You survived the trolls · other43 · 0.00% win
I hate trolls · secret25 · 0.00% win
Part 1 completed nice! · progression21 · 0.00% win
YOU WON PART 2! · progression17 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.