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Weak Hero School

Weak Hero School

A Roblox experience owned by Redwood Developement.

RoleplayENK-DramaComic AdaptationSchool Life

Description (written by the developer; not a statement by this register)

Welcome to Weak Hero School, A game purely based off of the K-Drama and Comic called "Weak Hero"! Everything might not look the same, so excuse that! LATEST UPDATE (V0.4) - Brand new event (Riot) - New map location - New UI interface (Levels, and buttons, and screens) - 2 New buttons : Codes and Update log - New NPC to talk to (Suho) - Decorated rooftop with new decorations such as generators and dumpsters - You can now search dumpsters to find special stuff - Decorated map to be summer-themed - Added a new gamepass : VIP that gives 2x rewards when redeeming codes, and much more to be planned soon A V0.4 QOL Update is coming, so prepare DISCLAIMER : This game is in BETA, meaning you should expect loads of bugs. If you do come across one, report it in the communications server!

Last updated by the developer 12 Aug 2026, 11:06 UTC.

0
playing (measured 13 Aug 2026, 23:21 UTC)
36,498
lifetime visits
82%
liked (125 👍 / 27 👎)
347
favourites (9.5 per 1k visits)
26 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 23:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
150 R$
ULTRA
150 R$
Higherups Access
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Student · welcome60 · 0.00% win
Student Maintenance · other2 · 0.00% win
Maintenance Successful · other2 · 0.00% win
Blood Of Another · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8216 August 2026 — 82 % liked26 August 2026 — 82 % liked5 September 2026 — 82 % liked5 October 2026 — 82 % liked15 October 2026 — 82 % liked25 October 2026 — 82 % liked16 August 202625 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 03:1782no change
15 Oct 2026, 03:1682no change
5 Oct 2026, 03:1682no change
5 Sept 2026, 02:1682no change
26 Aug 2026, 02:1582no change
16 Aug 2026, 02:0882first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.