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Hatch a Brainrot

Hatch a Brainrot

A Roblox experience owned by Hatch a game.

TycoonENbrainrotidlehatching

Hatch a Brainrot is a tycoon experience created on 2025-08-26. The game has accumulated 16,750,191 lifetime visits and 565,209 favorites. Currently, 8 players are active. The title holds an 86% like percentage. Players can buy eggs, hatch creatures, and generate money, including offline earnings.

Description (written by the developer; not a statement by this register)

👋 Welcome to Hatch a Brainrot 💸 Earn cash even while you're offline! [How To Play] 🥚 Buy an egg 🐣 Hatch a Brainrot 💸 Generate money 👍 Don’t forget to like the game for more updates!

Last updated by the developer 9 Jan 2026, 22:34 UTC.

8
playing (measured 10 Aug 2026, 17:16 UTC)
16,750,191
lifetime visits
86%
liked (2,305 👍 / 384 👎)
567,531
favourites (33.9 per 1k visits)
26 August 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:164first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
349 R$
2x Money
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

H · other6,367,599 · 100.0% win
C · other6,366,888 · 100.0% win
T · other6,366,440 · 100.0% win
A · other6,365,857 · 100.0% win
H · other6,365,167 · 100.0% win
First Hatch · collection5,718,417 · 100.0% win
Millionare · other1,747,495 · 37.9% win
Generous Gifter · other856,305 · 25.1% win
Eggspert · collection319,208 · 2.1% win
Completionist · collection25 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8613 August 2026 — 86 % liked23 August 2026 — 86 % liked2 September 2026 — 86 % liked12 September 2026 — 86 % liked22 September 2026 — 86 % liked2 October 2026 — 86 % liked12 October 2026 — 86 % liked22 October 2026 — 86 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 18:0186no change
12 Oct 2026, 17:5386no change
2 Oct 2026, 17:5286no change
22 Sept 2026, 17:5186no change
12 Sept 2026, 17:4786no change
2 Sept 2026, 17:4686no change
23 Aug 2026, 17:2286no change
13 Aug 2026, 17:1786first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.