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🍌 Banana Factory Tycoon

🍌 Banana Factory Tycoon

A Roblox experience owned by Hammy Ham Slams.

TycoonENfactory managementidle mechanicsleaderboards

Banana Factory Tycoon is a tycoon experience created on 2025-08-26. It has accumulated 503,901 lifetime visits and holds 2,470 favorites. The game currently has 2 players online. It maintains a 91% like percentage. The description highlights building factories, hiring workers, and climbing leaderboards. Premium and group benefits offer cash bonuses.

Description (written by the developer; not a statement by this register)

BECOME THE BOSS OF A BANANA FACTORY! 🍌 💰 Build and Own the BIGGEST and BADDEST Banana Factory so you can get RICH! 💰 🤑 Buy and Upgrade your banana processes to turn unique bananas into crates of profit! 🤑 👩‍🏭 Hire your friends as Workers! 👩‍🌾 🧪 Unlock Factory upgrades! 🧪 🔥 Climb the Leaderboards and show everyone who's the best! 🔥 😎 Prove the haters wrong, stack the cash, and BECOME THE BOSS! 😎 💸 Group Benefits: Join our Group, Favorite and Like the game for an exclusive +15% Cash Bonus! 💸 🏆 Premium Benefits: Enjoy a +20% Cash Bonus! 🏆 👥 Friend Benefits: Receive +5% Cash Bonus per friend in server! 👥 ✨ Earn Cash and Research while offline! ✨ 💾 Progress is automatically saved! 💾 👍 Don't forget to thumbs up if you enjoyed the game! 👍 ⚡️ Lagging? Use a FREE VIP Server! ⚡️ Tags: Tycoon, banana tycoon, fruit tycoon, banana factory, fruit factory, banana simulator, fruit simulator, banana empire, fruit empire

Last updated by the developer 31 May 2026, 18:30 UTC.

2
playing (measured 10 Aug 2026, 15:30 UTC)
503,901
lifetime visits
91%
liked (2,410 👍 / 240 👎)
2,623
favourites (5.2 per 1k visits)
26 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:301first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Robbery
1,999 R$
2x Cash [SALE]
199 R$
2x Research [SALE]
149 R$
VIP [SALE]
149 R$
Auto Collect (All Areas)
99 R$
Magic Carpet
99 R$
Toggle Door (All Areas)
49 R$
Instant Auto Sell (All Areas)
49 R$
Speed Coil
29 R$
Gravity Coil
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome311,546 · 100.0% win
Mini Blossom Dropper! · collection32,227 · 9.8% win
YOU ARE THE BOSS! · progression10,086 · 29.3% win
Mini Bee Reactor! · collection6,620 · 0.00% win
Mini Jungle Dropper! · other6,451 · 0.00% win
Mini Boba Dropper! · other4,934 · 0.00% win
Mini Sand Dropper! · other3,178 · 0.00% win
Mini Robot Dropper! · other2,567 · 4.9% win
Mini Cloud Dropper! · other2,487 · 4.9% win
Mini Optimus Dropper! · collection2,468 · 4.9% win
Mini Star Dropper! · other2,232 · 4.9% win
Mini Cactus Dropper! · collection1,948 · 0.00% win
Mini Void Dropper! · collection1,675 · 0.00% win
Mini Lebron Dropper! · other1,394 · 4.9% win
Mini Pirate Dropper! · collection1,216 · 4.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked13 September 2026 — 91 % liked24 September 2026 — 91 % liked4 October 2026 — 91 % liked14 October 2026 — 91 % liked24 October 2026 — 91 % liked14 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 00:4791no change
14 Oct 2026, 00:4691no change
4 Oct 2026, 00:4591no change
24 Sept 2026, 00:3891no change
13 Sept 2026, 23:1791no change
3 Sept 2026, 23:0491no change
24 Aug 2026, 21:0691no change
14 Aug 2026, 21:0691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.