Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🍌 Banana Factory Tycoon

🍌 Banana Factory Tycoon

A Roblox experience owned by Hammy Ham Slams.

TycoonENfactory managementidle mechanicsleaderboards

Banana Factory Tycoon is a tycoon experience created on 2025-08-26. It has accumulated 503,901 lifetime visits and holds 2,470 favorites. The game currently has 2 players online. It maintains a 91% like percentage. The description highlights building factories, hiring workers, and climbing leaderboards. Premium and group benefits offer cash bonuses.

Description (written by the developer; not a statement by this register)

BECOME THE BOSS OF A BANANA FACTORY! 🍌 💰 Build and Own the BIGGEST and BADDEST Banana Factory so you can get RICH! 💰 🤑 Buy and Upgrade your banana processes to turn unique bananas into crates of profit! 🤑 👩‍🏭 Hire your friends as Workers! 👩‍🌾 🧪 Unlock Factory upgrades! 🧪 🔥 Climb the Leaderboards and show everyone who's the best! 🔥 😎 Prove the haters wrong, stack the cash, and BECOME THE BOSS! 😎 💸 Group Benefits: Join our Group, Favorite and Like the game for an exclusive +15% Cash Bonus! 💸 🏆 Premium Benefits: Enjoy a +20% Cash Bonus! 🏆 👥 Friend Benefits: Receive +5% Cash Bonus per friend in server! 👥 ✨ Earn Cash and Research while offline! ✨ 💾 Progress is automatically saved! 💾 👍 Don't forget to thumbs up if you enjoyed the game! 👍 ⚡️ Lagging? Use a FREE VIP Server! ⚡️ Tags: Tycoon, banana tycoon, fruit tycoon, banana factory, fruit factory, banana simulator, fruit simulator, banana empire, fruit empire

Last updated by the developer 31 May 2026, 18:30 UTC.

2
playing (measured 10 Aug 2026, 15:30 UTC)
503,901
lifetime visits
91%
liked (2,410 👍 / 240 👎)
2,623
favourites (5.2 per 1k visits)
26 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:301first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Robbery
1,999 R$
2x Cash [SALE]
199 R$
2x Research [SALE]
149 R$
VIP [SALE]
149 R$
Auto Collect (All Areas)
99 R$
Magic Carpet
99 R$
Toggle Door (All Areas)
49 R$
Instant Auto Sell (All Areas)
49 R$
Speed Coil
29 R$
Gravity Coil
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome311,546 · 100.0% win
Mini Blossom Dropper! · collection32,227 · 9.8% win
YOU ARE THE BOSS! · progression10,086 · 29.3% win
Mini Bee Reactor! · collection6,620 · 0.00% win
Mini Jungle Dropper! · other6,451 · 0.00% win
Mini Boba Dropper! · other4,934 · 0.00% win
Mini Sand Dropper! · other3,178 · 0.00% win
Mini Robot Dropper! · other2,567 · 4.9% win
Mini Cloud Dropper! · other2,487 · 4.9% win
Mini Optimus Dropper! · collection2,468 · 4.9% win
Mini Star Dropper! · other2,232 · 4.9% win
Mini Cactus Dropper! · collection1,948 · 0.00% win
Mini Void Dropper! · collection1,675 · 0.00% win
Mini Lebron Dropper! · other1,394 · 4.9% win
Mini Pirate Dropper! · collection1,216 · 4.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked13 September 2026 — 91 % liked24 September 2026 — 91 % liked4 October 2026 — 91 % liked14 October 2026 — 91 % liked24 October 2026 — 91 % liked14 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 00:4791no change
14 Oct 2026, 00:4691no change
4 Oct 2026, 00:4591no change
24 Sept 2026, 00:3891no change
13 Sept 2026, 23:1791no change
3 Sept 2026, 23:0491no change
24 Aug 2026, 21:0691no change
14 Aug 2026, 21:0691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.