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🌴  Steal Time From Others

🌴 Steal Time From Others

A Roblox experience owned by Studio 5G.

Fighting & PvPENPvPTime Stealing MechanicSword Fighting

Description (written by the developer; not a statement by this register)

⚠️This is not the original this is a fan made version the STFO Owner can message me to take this game down credits to the main game team! Welcome to Steal Time from Others! 👑 | Fight to Be the Best 🕛 | Go Outside the Safe Zone to Gain Time ⚔️ | Kill Others to Steal Their Time 🏆 | Get on the Leaderboards Credits to my development team! tags: Sword Fighting, Flex Your Swords, PVP, Steal Time, Flex on Others, Stay Alive, Survival, Competitive, Be the Best, Lucky Blocks, Trading ⚠️ Some aspects of this game may potentially trigger seizures for people with photosensitive epilepsy. Discretion is advised. We are so back. 👀

Last updated by the developer 29 Jul 2026, 03:33 UTC.

0
playing (measured 11 Aug 2026, 18:17 UTC)
3,266
lifetime visits
78%
liked (21 👍 / 6 👎)
6
favourites (1.8 per 1k visits)
26 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Kill Sound
299 R$
Rainbow Sword
50 R$
Radio Gamepass
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Steal Time From Others · welcome100 · 0.00% win
Your First Death · progression50 · 0.00% win
You met a Staff Member · social19 · 0.00% win
10 Kills · other17 · 0.00% win
50 Kills · progression2 · 0.00% win
Unkillable · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.