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[+100++] MOUNT FAIRY πŸ§šπŸ»β€β™€οΈ

[+100++] MOUNT FAIRY πŸ§šπŸ»β€β™€οΈ

A Roblox experience owned by MTFairy|Sociality.

Social & hangoutIDsocialmountainobstacle

Description (written by the developer; not a statement by this register)

"+50 untuk new player mengejar ketinggalan" mohon maaf dalam waktu dekat kita belum ada update dikarenakan Devloper sedang dalam keadaan yang kurang baik. Terima kasih πŸ§šπŸ»β€β™€οΈ Ini adalah game gunung walawpun tidak seperti gunung tapi ini gunung dan memang gunung 🀭🀭 πŸ§šπŸ»β€β™€οΈ Rintangan hanya sebuah hiburan, yang utama adalah "kebersamaan" walaupun ga bersama 🀭🀭 ⚠️NO RASIS,NO SARA, NO CIRCLE, NO RUSUH AND JUST FUN!! 🚨🚨🚨 Update : ~Dalam tahap pengembangan beberapa fitur tambahan( view Lampion.Firework,vibe baru) ~Beberapa bug mungkin bisa muncul dan bisa dilaporkan ke grup/DC resmi kami ~tambahan DualStick coil untuk VIP ~ update akan sedikit telat πŸ§šπŸ»β€β™€οΈ Salam Hangat, MTFairy|Sociality

Last updated by the developer 28 Feb 2026, 00:16 UTC.

0
playing (measured 13 Aug 2026, 15:00 UTC)
827,890
lifetime visits
92%
liked (1,636 πŸ‘ / 146 πŸ‘Ž)
3,415
favourites (4.1 per 1k visits)
26 August 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 15:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP special MTFairy
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

image.png Β· other395,111 Β· 0.00% win
Badge Finish187,203 Β· 0.00% win
badge meet the owner Β· other6,233 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 β€” 92 % liked24 August 2026 β€” 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:0592no change
14 Aug 2026, 17:0492first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.